This news is actually a month old, but I haven't seen anyone else talk about it yet.
Daemon has once again outdone themselves with the release of FarCry Core 5.1. This new version comes with a very large assortment of new features and bug fixes when compared to the previous release of FarCry 5.0 from last June.
With over 200 documented bug fixes and new features, FarCry 5.1 is definitely an upgrade not to be missed. Below are a few I felt deserved mentioning:
- Faster Startup Time: FarCry starts up much faster now (as well as application scope updates) for people using JVM 1.5 or better (if you have CF8, you should be all set). Because CF's createUUID() method is so slow, Rob Rohan replaced it with a third-party java class that creates UUIDs in a fraction of the time.
- Friendly URL Engine Rebuilt: Friendly URLs no longer require a prefix of "/go/" and they are easier to manage. (see the docs for more details on the new Friendly URLs in FarCry 5.1).
- New Developer API. A new developer API allows developers to access a single object with a library of common methods often used by developers. No longer does a developer have to dig around to find out how to do a custom getDescendants() method or find the default image path or file path. This is still a work in progress and is being updated with new methods, but is a great starting point for developers to look for common actions often needed.
- New Ajax Features in Formtools: When using formtools on the frontend of your website, you can now do things like ajax form submission. Personally I don't like using formtools on the frontend (I like to pick and choose which js libraries to use and customize my own code), but I think a lot of people will find these features useful - just write a couple lines of code and FarCry will build out all of your forms and ajax for you.
- New Pagination Functionality: Okay, this probably shouldn't really be on a list of big features. But I find myself using it more and more on projects because it allows me to conform easily to standards-compliant lists fairly easily with very little code.
- Better Railo and OpenBD Support: Although FarCry's primary concern is to make sure it works on Adobe ColdFusion, support for Railo and OpenBD is an ongoing process. Daemon works with both companies to help make sure that both third-party engines can run as smoothly as possible with new features of FarCry as they come out. Every now and then something will break with a new feature or bug fix, but luckily the community is there to assist in pointing out the error and helping to bug fix.
- New Blog Engine (Plugin): Although it hasn't been officially released as of yet, the current beta of the FarCry Blog plugin is pretty stable and currently is designed for FarCry 5.1+. It technically hasn't changed much since it's first beta release several months ago (with cool features like switching skins in a single click and easy content management), but it's something I strongly suggest checking out if you're in need for a blog engine. You can grab the version built for FarCry 5.1 on the FarCry builds download page (look for the file named nearcry-community-5-1-0.zip).
Daemon is already hard at work on the next release of FarCry Core 5.1.1 which promises to take care of a list of items that were pushed aside temporarily so that version 5.1 could get out the door. Already there have been many updates put into SVN and it looks like we may see a lot more jQuery functionality in the next release (I'm a huge fan of jQuery, so this only makes me happier). I can't wait to see what Daemon has in store for us next.